Treyarch’s David Vonderhaar facts how the Ghost perk for Black Ops 2 works.
Treyarch has already revealed a laundry list of alterations they’re producing to Black Ops 2’s multiplayer using the implementation of the “Pick 10” and Scorestreaks mechanics; but they’re not stopping there.
On top of that to modifying how the Create-a-Class and Killstreaks function, the studio can also be fiddling with Call of Duty’s “Perks” and just how they fit inside the game. For starters, there will not be “pro” versions of Perks anymore. In order that suggests you get to make use of what you wish correct off the bat without needing to unlock its tiered potential.
Speaking of fiddling, Black Ops 2’s Game Design Director David Vonderhaar has just posted the following on Twitter relating to the “Ghost” Perk:
For all those not familiar with the Perk, Ghost permits the user to not be observed on UAVs and is often applied for camping. Treyarch took note of your concerns and for Black Ops two, Ghost will only trigger/work when the player is moving. On the other hand, we are able to now officially add the tasks listed above as the other points that could trigger the Perk regardless should you be moving or not.
Is this a good compromise to produce certain the Perk is not abused like ahead of? Positive seems like it and no less than it might be utilized by objective-minded players to help out their team, also, no?
Black Ops two is scheduled for a November 13 release for the Pc, Xbox 360 and PS3.
Activision, Call of Duty, Black Ops 2, David Vonderhaar, Confirms, Ghost Perk, Multiplayer, COD