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Closure Gameplay and Details

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Closure is an independent video game developed by programmer Tyler Glaiel and artist Jon Schubbe with music and sound by Chris Rhyne. Originally released as a Flash game of the same name on the website Newgrounds, a full version of the game has been developed for Microsoft Windows, Mac, and PlayStation Network in Spring 2012. Additionally, the game made its Linux debut as part of Humble Indie Bundle 7 on December 19, 2012.

Closure is a puzzle/platformer title that centers on the concept of light. Through each of the many levels, the goal is to reach the door at the end. Lighting is a key gameplay mechanic, as only platforms and walls illuminated by lightbulbs, or orbs of light the player can carry can actually be touched by the player. The player can therefore walk through walls or fall through the floor based on where the light is. However, this also means the player can fall to their death accidentally by neglecting to stay inside of lit areas. There are also other objects which the player can interact with, such as hinged spotlights, keys, orb pedestals with various purposes and vines tied to orbs of light. The player has to make use of the light source and light orbs in order to get through the area without falling off the bottom.

Screens

Video Trailer

System Requirements

Minimum System Requirements

  • Operating System: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 1.6 GHz / AMD Athlon 64 X2 3400+
  • RAM: 1 Gb
  • Disk Space: 512 Mb free
  • Video RAM: 128 Mb
  • Video Card: nVidia GeForce FX 5500 / ATI Radeon 9500
  • Sound Card: DirectX Compatible
  • Direct X:9.0c

Recommended System Requirements

  • CPU: Intel Core 2 Duo or higher
  • RAM: 1 GB RAM
  • GPU: 512MB with support for OpenGL 2.0, older or integrated cards may not work
  • OS: Windows 7/Vista/XP
  • HDD: 512 MB HD space

Release Date

Closure will be released in March 27, 2012 in multiple platform including Microsoft Windows, GNU/Linux, Mac OS. You can download Windows version here!

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