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Black Mesa Source Gameplay and Details
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Black Mesa (originally Black Mesa: Source; stylized as BLλCK MESA) is a third-party total remake of Half-Life, Valve Corporation’s critically acclaimed debut title, on Valve’s Source engine. The 40-person volunteer development team says they hope to create a more engrossing in-game world with more varied, complex environments; and more challenging, realistic gameplay.
During its eight-year development period, Black Mesa has been featured in several video game publications and received direct attention from Valve. Due to its long development time, the modification became notable for its delays, and dwindling updates on the status of its completion. The delays led to Wired awarding Black Mesa high spots on their “Vaporware Of The Year” lists in 2009 and 2010.
The first part of Black Mesa, which included remakes of chapters “Black Mesa Inbound” to “Lambda Core”, was released as a standalone download on September 14, 2012. Valve, through public voting on the Steam Greenlight program, has approved Black Mesa for distribution on Steam. On May 5, 2015, Black Mesa was released in early access on Steam.
Black Mesa is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. The core gameplay remains unchanged from the original Half-Life; the player can carry a number of weapons that they find through the course of the game, though must also locate ammo for most weapons. The player’s character is protected by a hazard suit that monitors the player’s health and can be charged as a shield, absorbing a limited amount of damage. Health and battery packs can be found scattered through the game, as well as stations that can recharge both.
The primary difference in gameplay from the original Half-Life is the ability to use the Source engine’s physics to influence gameplay elements. The original Half-Life engine based on the GoldSrc engine, lacked such physics, with certain events or situations instead hard-coded as animations, such as a toppling stack of boxes. With the Source engine, these physical effects can be handled directly by the engine and on-the-fly, allowing the player to initiate such actions to their advantage, or to make certain challenges more difficult such as jumping across a number of crates suspended by cable from a conveyor system.
Minimum System Requirements
- CPU: Pentium 4 3.0 GHz, or AMD processor
- RAM: 1GB (1024 MB)
- GPU: Shader Model 2.0 capable, ATI 9600, NVidia 6600 or better
- DX: DirectX 8.1 compatible
- OS: Windows XP, Vista, or 7
- HDD: 9 GB (Not including the Free Source SDK, installed separately)
Recommended System Requirements
- CPU: Intel Core 2 Duo 2.4GHz or AMD equivalent.
- RAM: 1 GB (1024 MB)
- GPU: Shader Model 3.0 capable, ATI X1600, NVidia 7600 or better.
- DX: DirectX 9.0c compatible.
- OS:Windows XP, Vista, or 7
- HDD: 8 GB (Not including the Free Source SDK, installed separately)
Black Mesa Source will be released in September 14, 2012 in multiple platform including Microsoft