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Assetto Corsa Gameplay and Details

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Assetto Corsa (Italian for “racing setup”) is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on realistic racing experience with support for extensive customisation and modability. The game was first released through the Steam’s Early Access program on 8 November 2013, while the final version of the game was released on 19 December 2014.

Kunos Simulazioni built Assetto Corsa on the experience acquired with the development of netKar Pro and Ferrari Virtual Academy, both titles being notable as some of the best in the simulation genre for their advanced physics model and vehicle dynamics. Kunos Simulazioni acquired practical knowledge working closely to real motorsport as their R&D office is located on Vallelunga Circuit. The game includes renditions of international circuits (realized using laser scanning technology), global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built.

Assetto Corsa technology evolved drastically over time. It started development in 2010 with a driving school project for Automobile Club d’Italia. In 2011, Kunos moved to developing the game in Unity engine, however, due to constraints of external integrability – not being modding friendly, and due to long loading times, they decided to leave it. Eventually, they ended with building a completely in-house, scratch built engine at the end of 2011.

The game is coded in multiple programming languages. C++ is used for the simulation part, and Go for multiplayer networking. User interface and launcher core is coded in C#, but the interface itself in HTML to allow users to create interface modifications. Python can be used for developing plugins for retrieving simulation data in real time. APIs used are DirectX 11 for graphics, FMOD for sound and ODE forcollision detection and rigid body physics.

The Assetto Corsa Technology Preview was a playable benchmark that was released on 22 February 2013. It offered one car, Lotus Elise SC, and one track, Autodromo dell’Umbria in Magione, Italy, as well as two playing modes, free practice and time attack. The preview’s main purpose was to allow users to get their first taste of the engine, test it, and report back feedback. The preview required a player to own a netKar Pro license.

The game was released through the Steam’s Early Access program on 8 November 2013. This service allows developers to release a functional but yet-incomplete product, such as beta versions, to allow users to buy the title and help provide funding, testing and feedback towards the final production. As part of the early access program, starting by the first release, an update with new cars, tracks and features was available around every two weeks, adding new contents and improving the existing ones.


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System Requirements

Minimum System Requirements

  • OS: Windows Vista Sp2 – 7 – 8 – 8.1
  • Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
  • Memory: 2 GB RAM
  • Graphics: DirectX 10.1 (e.g. AMD Radeon HD 6450, Nvidia GeForce GT 460)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 15 GB available space
  • Sound Card: Integrated

Recommended System Requirements

  • OS: Windows Vista Sp2 – 7 – 8 – 8.1
  • Processor: AMD Six-Core CPU, Intel Quad-Core CPU
  • Memory: 6 GB RAM
  • Graphics: DirectX 11 (e.g. AMD Radeon 290x, Nvidia GeForce GTX 970)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 30 GB available space
  • Sound Card: Integrated

Release Date

Assetto Corsa will be released in November 8, 2013 in multiple platform including Microsoft Windows. You can download Windows version here!