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Alien Isolation Gameplay and Details
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Alien: Isolation is a first-person survival horror stealth video game developed by The Creative Assembly and published by Sega. It was released on 7 October 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
Part of the Alien series, the game is set in 2137, 15 years after the events of Alien and 42 years prior to Aliens. The game followsAmanda Ripley, who is investigating the disappearance of her mother. Amanda is transferred to the space station Sevastopol to find the flight recorder of the Nostromo only to discover an Alien has terrorised the station and killed the vast majority of the crew.
The Creative Assembly described Alien: Isolation as a survival horror game as opposed to an action shooter, designing the game more in line with Ridley Scott’s Alien, as opposed to James Cameron’s more action-oriented Aliens. Unlike most other video game adaptations of the Alien franchise, Alien: Isolation features a single Alien for most of the title’s duration that is immune to attack, requiring the player to use stealth tactics in order to survive. Although the game features some weapons, they will be lethal only against the human occupants, android “Working Joes”, and facehuggers. The player can also finish the game by not killing any humans using non-lethal methods.
Instead of following a predetermined path, the artificial intelligence (AI) of the Alien has been programmed to actively hunt the player by sight, sound, and smell.
The Alien AI was programmed with a complex set of behavioural designs that evolve as it encounters the player, creating the illusion that the Alien learns from each encounter with the player and appropriately adjusts its hunting strategy. This includes the ability for the Alien to investigate “secondary sources” of disturbances. For instance, if it notices a locker or air lock is open, the Alien will search for whoever opened it. The Alien emits specific vocalizations depending on its intent: a scream may indicate that it is about to attack, while other sounds may indicate that it is searching, that it has seen something, or that it lost the trail of its prey.
The player has the ability to crouch to hide behind objects to break line of sight with the Alien, and the player can then covertly peek over or lean around to gain view. The player can also run and possesses both a flashlight and a motion tracker to detect the Alien’s movements. However, using any of these creates noise or light, which increases the chance of the Alien finding the player. The player can go under tables or inside lockers to hide from the Alien, and will sometimes have to press a button to make Amanda hold her breath to avoid making noise. Levels are designed to be non-linear, with multiple entry and exit points for each room providing alternative routes for the Alien to attack or the player to escape.
In-game screenshot showing the motion tracker which informs the player of any nearby movement. The player can either focus their vision on the tracker or the foreground.
The game has a minimal heads-up display, instead requiring the player to use their inventory to acquire information, such as bringing up the motion tracker to locate the Alien. Using the motion tracker triggers a depth of field effect so the player can focus on either the tracker or what is in front, but cannot focus on both at the same time. The motion tracker is only capable of detecting the Alien’s approximate location when it is moving; it can neither detect the Alien’s specific location nor locate the Alien when it is not moving. The game features a crafting system which allows the player to create weapons and tools to defend themselves. Crafting objects appear in randomised locations, forcing players to explore the level on each playthrough instead of memorizing the locations of previously found tools. Players also encounter computers and other devices that they can hack to access information or trigger in-game actions, using a system similar to video tape tracking.
The game features a minimal amount of music, relying more on ambient sound to make the player notice what may be happening and to also enhance the atmosphere. However, there are some scripted sequences of music, as well as rising noise whenever the Alien may be nearby.
The Creative Assembly announced two pieces of pre-order downloadable content (DLC). All pre-orders received a free upgrade to the Nostromo Edition, which includes the Crew Expendable mission featuring the original crew of the Nostromo. Additionally, by ordering the Ripley Edition from selected retailers, players received the Last Survivor mission, which features Ellen Ripley attempting to set the self-destruct system and escape aboard the Narcissus.
Minimum System Requirements:
- Operating System: Windows 7 (32bit)
- Processor: 3.16Ghz Intel Core 2 Duo E8500
- RAM: 4GB RAM
- Hard Drive: 35GB required for installation
- Video Card: 1GB DirectX® 11 (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
- Broadband Internet Connection
Recommended System Requirements:
- Operating System: Windows 7 (64bit)
- Processor: AMD: Phenom II X4 955 – 4 Core, 3.2 GHz or INTEL: Core 2 Quad Q9650 – 4 Core, 3.0 Ghz
- RAM: 8GB RAM
- Hard Drive: 35GB required for installation
Video Card: 2GB DirectX® 11 (AMD GPU: AMD Radeon R9 200 Series or Nvidia gpu: GeForce GTX660
Alien Isolation will be released in October 7, 2014 in multiple platform including
PlayStation 4, Xbox 360, PlayStation 3, Xbox One, Microsoft Windows. You can download Windows version here!