Some new info has been revealed to us via a tweet by Community Manager, Pete Hines.
Creation KitÂ â€” Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kitâ€™s release, we will roll out a new Wiki and videos to help you get started. It also features something we think youâ€™re going to loveâ€¦
Steam WorkshopÂ â€“ Weâ€™re excited to share news that weâ€™ve been working closely with Valve to integrateÂ Steam WorkshopÂ into the Creation Kit.Â Using the Workshop, youâ€™ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. Youâ€™ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.
Continued Game UpdatesÂ â€“ This week we released update 1.2 across all platforms, and weâ€™ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, weâ€™ll share the full release notes.
After the holidays, weâ€™ll continue to release regular updates for the game â€” through full title updates, as well as incremental â€œgameplay updatesâ€ to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as thatâ€™s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.
We all know this is a huge game, and everyone has a different experience. Weâ€™ll continue to do everything we can to make the game better and better for as many people as possible every day. Weâ€™ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.
So there you go, BethesdaÂ continuouslyÂ supporting Skyrim in more ways than one. All you Skyrim fans have a lot to look forward to in the future.