Review: Black Ops II

Say what you’d like about Call of Duty, but contemplating its continued reputation, it is surely doing a thing ideal. The market-dominating series is now entering its ninth iteration, with Treyarch at the helm after yet again. Call of Duty: Black Ops II has been mentioned to be the terrific shift in momentum that fans and gamers across the world have wished for, but did all of Treyarch’s courageous choices function out as an entire?
“Cordis Die”

Black Ops II’s story takes location in 2025, where Nicaraguan Raul Menendez is setting the planet up for a disaster. The campaign switches amongst 2025 and the 80s, exactly where the relationships surrounding Menendez, Black Ops’ Frank Woods and Alex Mason, and Black Ops II’s protagonist, David Mason, are established. When Woods and the new Mason are underneath your control the majority in the time, the story focuses more around Menendez and his struggles, producing him an extremely deep and tragic villain.

The story of Menendez is captivating, and it is assisted from the scenarios that place the player in his shoes. Even so, specifically how he became the worldwide threat he is drowned out from the back-and-forth storyline. The beginning and finish with the game show his dominance and acceptance, however the game fails to explore or clarify what happened to him and Cordis Die in between 1989 and 2025.

Even with this flaw, the campaign itself is great. It takes the fundamental Call of Duty formula and adds tweaks that make a huge influence. The initial noticeable change is the capability to customize your loadout before every mission, similar to you would in multiplayer. In the course of your initial playthrough, you’ll unlock much more weapons, camos, gear, as well as campaign-exclusive perks to help you in your journey. The element of alternative is also much more apparent in Black Ops II than ever, and you’ll desire to replay the campaign to see all of the variations in storyline, unlock all of the customizable perks and weapons, and comprehensive all of the hard and inventive challenges that Treyarch gives.
A strategic misfire

Intertwined all through the common campaign are the Strike Force missions. They are missions are meant to provide a additional strategic variant for the run and gun gameplay, replacing Mason having a total unit of playable soldiers, drones and turrets. Though it was a fantastic try to try to and change issues up, Strike Force missions do much more harm than good for the campaign.

In Strike Force, you start in Overwatch mode, which serves as a Starcraft-esque map for moving around units. You may then take manage of any on the units at any time. Unfortunately, the AI that is supposed to assist you make it through every single mission is downright horrendous. When you guide a squad of soldiers to defend a point, they will actually sit there as if nothing at all is taking place, generating these interludes tedious and frustrating.


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