A PlayStation Vita version of Call of Duty: Black Ops 2 had been in development at handheld-specialist Vicarious Visions ahead of getting canned by Activision, a brand new report has claimed
Kotaku claims that the studio, which has previously developed handheld ports of Tony Hawk’s Pro Skater and Guitar Hero, had hoped to release a port of this year’s CoD on Sony’s portable, but the “flawed” project was “moved to another studio” soon after Activision pulled the plug.
The game probably went on to grow to be Call of Duty: Black Ops Declassified under Nihilistic Software.
The revelation makes sense, needless to say. Nihilistic claimed that Activision had started operate on a Vita Call of Duty around October 2011, ahead of Nihilistic was “brought in shortly thereafter”.
And picking out Nihilistic to choose up the game’s troubled development would have produced sense for Activision and Sony. Nihilistic had prior encounter of creating a first-person shooter for Vita: the studio developed this summer’s disappointing Resistance: Burning Skies.
It was also alleged that Nihilistic was only given “a four-five month development cycle” on Declassified – which, provided the game’s incredibly short playtime, wouldn’t come as an excessive amount of of a surprise.
The game’s confused development even appeared to bewilder Black Ops two developer Treyarch. Back in June, a spokesperson for the studio claimed that even he didn’t know who was creating the Vita game.
Nonetheless, Black Ops Declassified managed to hit its November deadline when it went on sale final month. As opposed to its big-brother, nevertheless, the game hasn’t seemed to have performed that effectively at retail.
The game debuted at no. 16 inside the UK Major 40 Charts on its opening week, prior to tumbling to 33 and 39 within the weeks that followed.
Activision, Call of Duty, Black Ops 2, vita, Vicarious Visions, PlayStation Vita