Review: BF3 PS3

“Heart Pounding Missions” You Say. “Complete Chaos” You Say. Not This Game

Battlefield three is really a game developed by DICE and published by EA. Just before release this game was topic to immense hype and getting named by some as the Contact of Duty killer. I finally get the game right after almost a year of it becoming released and I can safely say this miss fired on a lot of levels.

This game could be split into two parts definitely. Well lets start using the down suitable awful which can be the campaign. The campaign is an illogical mess that may be pretty tough to adhere to. The fundamental premise to the story is the fact that you (as Sgt Blackburn) are being questioned over the events that just occurred. You then go back in time and relive these events by means of numerous men and women. This sounds easy and it would have be when the events you play were in some kind of chronological order. Properly they are not. I felt a bit confused about what was going on and where this level slotted in to the story. At one point you’re fighting in Iraq/Iran and after that you are playing as an individual else (GRU operative Dima) in Paris Then you go back to Iran/Iraq. Then you go back to how Dima got to Paris. The story is not helped by shoddy dialogue which just adds for the confusion. The characters inside the story are immediately forgettable. I can barely remember their names and usually I was searching up online who every character was and how I’ve met them prior to.

Graphically the campaign in nothing at all to brag about. I usually found some textures didn’t load and also the environment looked quite bland and one thing I would count on from a title various years ago. 1 positive, I would like to mention regarding the graphics, would be the level exactly where you parachute in. That is the only moment within the campaign exactly where the graphics appear leading notch. Character models appear extremely a lot Battlefield like and also the wide variety in equipment each soldier has is really a nice touch. Lighting inside the campaign is normally fantastic. My major criticism would be the shiny appear DICE has produced almost everything appear. The game does not appear gritty but almost pristine and new with way an excessive amount of screen glare added. LED style lights appear to be the only option of light inside the Battlefield universe. There appears to become no variation at all (I imply there is not any unnatural yellow glow you see in urban areas in genuine life).

Playing the likes from the Battlefield: Bad Business series you count on there to become a good degree of destructibility. Sadly there isn’t. Some barriers is usually destroyed and off course (because it seems to become a prevalent theme to have this in each and every FPS) pillars is usually damaged. In spite of this the destructibility is very realistic. It is just a shame only a pick handful of things may be destroyed.


Review, BF3, PS3, Battlefield 3, Battlefield, DICE, EA