Battlefield 4: DICE Needs to Raise Multiplayer Aspect in 7 Ways

It’s nice that DICE understands where it went incorrect with Battlefield 3’s campaign, and it really is good that the developer intends to deliver some thing a tad additional versatile and sympathetic with Battlefield 4.

But let’s face it, Battlefield single player has normally been the somewhat sour and unloved cherry on a cake comprised of spongy, sugary multiplayer goodness – and with all the greatest respect towards the labours of game director Stefan Strandberg and his group, that’ll in all probability continue to become the case once the developer’s most recent hits shelves this autumn.

If there’s apparent area for improvement around the campaign front – “don’t copy Contact of Duty” just about sums every thing up – the multiplayer is really a tougher one particular to call. Battlefield 3’s on line was completely exceptional even within the absence of some decidedly heavyweight add-ons and title updates. That mentioned, the males of OXM are nothing if not heroically and unreasonably demanding, and I’ve managed to stump up no significantly less than 10 suggestions-bordering-on-ultimatums. Go on, study through and add your personal.

1. 64 players or bust

An obvious 1 to have the ball rolling. DICE has mentioned of Battlefield 3 that putting 64 players in to the ring on Xbox 360 and PS3 means cutting out points like terrain deformation – but Battlefield 4 is often a subsequent generation work, abubble with surplus RAM and processing power and the raw, undiluted juice of daydreams, so all this cagey speak of technical resources can go hang. I choose to have the ability to kill no less than 63 distinctive folks per game, DICE – 31 of whom may perhaps be trusting allies, based on the mode. I don’t need to spawn five entire minutes away from the nearest decent firefight.

2. Much more broad method possibilities in multiplayer

The bigger the number of cats, the a lot more sophisticated the tools you’ll need to herd them. I’d start with an electrified whip of some sort, or possibly a sonar cannon. Alternatively, we could generally drop-kick this broken metaphor and begin talking about Battlefield 2’s Commander Mode, which gave one player per side a serene, RTS-style overview of the map and everybody on it, transforming said player into a military-minded godling capable of ordering artillery strikes, equipment drops and UAV flyovers.

3. Much less rent-a-server chaos

In theory, letting players hire and customise servers is usually a Great Factor, but in practice, we hear a whole lot of complaints from Battlefield 3 veterans about despotic landlords, answerable to nobody save themselves. You can find servers available where you are going to be kicked for acts of conspicuous skill, and servers exactly where the Conquest tickets start off at 30, and servers exactly where the guidelines transform mid-match, and servers full of self-declared racists. A shade more executive input is evidently vital.

4. A totally fleshed-out, decent co-op campaign

We currently know there won’t be co-op functionality inside the main Battlefield 4 campaign, in order to preserve the plot – it really is difficult to visualize how DICE may well let for drop-in players though telling a story about characters who (e.g.) lose their limbs in the line of duty. If Battlefield 4 supports cooperative jollies, then, they are likely to be the “standalone mission suite” kind. That’s the route Battlefield 3 took… and Battlefield 3 wound-up facedown in helicopter wreckage, crying into a puddle of leaderboards.


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